Ubisoft, the proud parent of Assassin’s Creed, Far Cry, and Rainbow Six, has done what any franchise-fatigued AAA studio facing 80% stock decline and investor lawsuits would logically do: it threw its biggest IPs into a shiny new subsidiary and sold 25% of it to Tencent for a casual €1.16 billion. This isn’t just a pivot; it’s a full-blown existential Hail Mary in corporate cosplay.
Let’s be clear—this isn’t Ubisoft selling out. No, no. It’s “accelerating transformation” and “enhancing narrative-driven content pipelines with free-to-play touchpoints”—aka “we’re tired of making single-player story games that take 6 years and flop on launch day.” According to the Japanese source 4Gamer.net (which we trust way more than your cousin on Reddit), the new company will own and license Ubisoft’s holy trinity—Assassin’s Creed, Far Cry, and Rainbow Six—while Tencent gets royalty rights and a 25% stake in the action.
In exchange, Tencent won’t be driving the ship (yet), but it’ll definitely be in the back seat, whispering sweet monetization tips like: “What if Ezio had a gacha system?” or “How about a Rainbow Six Siege battle pass with Honor of Kings crossover skins?” And honestly? At this point, why not.

This restructuring wasn’t born in a vacuum. Ubisoft has been bleeding investor confidence like a low-level NPC tanking crit hits. With Avatar: Frontiers of Pandora, XDefiant, Skull and Bones, and Star Wars Outlaws all underperforming or delayed into the void, even Ubisoft’s board was like, “Yeah… maybe it’s time to call Tencent.”
The new company doesn’t have a name yet—maybe “Project Please Save Us” was taken—but it will have control over multiple Ubisoft studios: Montreal, Quebec, Sherbrooke, Saguenay, Barcelona, Sofia… basically every dev team not already chained to the next Just Dance. All this is being supervised by Finexsi, a French audit firm whose job is to make sure Ubisoft doesn’t accidentally sell the Animus to Alibaba.
Now here’s where it gets juicy: Ubisoft plans to increase release frequency, boost story quality, and roll out “free-to-play touchpoints”—which is corporate speak for “live service games with social hooks that don’t cost money up front but might cost your dignity in cosmetics.” Imagine Assassin’s Creed Infinity, but with login bonuses and a seasonal event where you climb towers for exclusive NFT hats (okay, not yet—but give it time).

If you’re wondering, “Did Ubisoft really need Tencent’s help with this?”—well, let’s look at the facts. Tencent knows F2P like FromSoftware knows trauma. With a portfolio that includes Honor of Kings, PUBG Mobile, and Delta Force Resurrection: Now With Microtransactions™, it’s a perfect fit for Ubisoft’s live-service aspirations, especially in Asia. Japan and China are where this model thrives. Ubisoft, for all its Parisian pride, knows that.
And yes, the article gently hints that Assassin’s Creed: Infinity—that mysterious metaverse-lite AC platform announced back in 2021—might be one of the biggest benefactors of this restructuring. Ubisoft didn’t confirm it outright, but the tea leaves are hot, and we’re reading “Infinite monetization potential.”
So to summarize:
- Ubisoft created a new company for its top 3 franchises.
- Tencent bought a 25% stake for €1.16B, earning licensing and royalty rights.
- The company will crank up output, go harder on storytelling (hopefully), and dive headfirst into free-to-play game models.
- Tencent gets a front-row seat, but Ubisoft still holds the mic—though Tencent’s clearly picking the playlist.
- Finexsi is watching over all of this with a clipboard and what we can only imagine is the world’s deepest sigh.
Will this save Ubisoft from its reputation as the Half-Life 3 of consistent AAA publishing? Will Assassin’s Creed Shadows dazzle enough to distract from the chaos? Or will we finally get Far Cry: Battle Royale Edition, complete with a gacha flamethrower?
Stay tuned. Because in this new Ubisoft-Tencent saga, the only thing we know for sure is: there will be touchpoints.
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